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ParticleSystem.TextureSheetAnimationModule.cycleCount

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public var cycleCount: int;
public int cycleCount;

Description

Specifies how many times the animation will loop during the lifetime of the particle.

#pragma strict
private var ps: ParticleSystem;
public var cycleCount: float = 1.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
}
function Update() {
	var tex: var = ps.textureSheetAnimation;
	tex.cycleCount = intcycleCount;
}
function OnGUI() {
	cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float cycleCount = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.cycleCount = (int)cycleCount; }

void OnGUI() { cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f); } }

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