Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.MainModule.useUnscaledTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var useUnscaledTime: bool;
public bool useUnscaledTime;

Description

When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.

This is useful for playing effects whilst the game is paused and [[Time.timeScale] is set to zero.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 1.0f;
public var useUnscaledTime: boolean = false;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var main: var = ps.main;
	main.useUnscaledTime = useUnscaledTime;
	Time.timeScale = hSliderValue;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Time Scale");
	hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F);
	useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f; public bool useUnscaledTime = false;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.useUnscaledTime = useUnscaledTime;

Time.timeScale = hSliderValue; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Time Scale"); hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F); useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time"); } }

Did you find this page useful? Please give it a rating: