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ParticleSystem.MainModule.stopAction

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public var stopAction: ParticleSystemStopAction;
public ParticleSystemStopAction stopAction;

Description

Configure whether the GameObject will automatically disable or destroy itself, when the Particle System is stopped and all particles have died.

#pragma strict
private var ps: ParticleSystem;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	ps.Stop();
	var main: var = ps.main;
	main.loop = false;
	main.duration = 1.0f;
	main.stopAction = ParticleSystemStopAction.Destroy;
	ps.Play();
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop();

var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy;

ps.Play(); } }

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