Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.CollisionModule.lifetimeLoss

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var lifetimeLoss: ParticleSystem.MinMaxCurve;
public ParticleSystem.MinMaxCurve lifetimeLoss;

Description

How much a particle's lifetime is reduced after a collision.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 0.0F;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var collision: var = ps.collision;
	collision.enabled = true;
	collision.type = ParticleSystemCollisionType.World;
	collision.mode = ParticleSystemCollisionMode.Collision3D;
	var collider: var = GameObject.CreatePrimitive(PrimitiveType.Sphere);
	collider.transform.parent = ps.transform;
	collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f);
	collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
}
function Update() {
	var collision: var = ps.collision;
	collision.lifetimeLoss = hSliderValue;
}
function OnGUI() {
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 40, 100, 30), hSliderValue, 0.0F, 1.0F);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 0.0F;

void Start() { ps = GetComponent<ParticleSystem>();

var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.World; collision.mode = ParticleSystemCollisionMode.Collision3D;

var collider = GameObject.CreatePrimitive(PrimitiveType.Sphere); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); }

void Update() { var collision = ps.collision; collision.lifetimeLoss = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 40, 100, 30), hSliderValue, 0.0F, 1.0F); } }

Did you find this page useful? Please give it a rating: