Version: 2017.3 (switch to 2017.4)
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OcclusionArea.size

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public Vector3 size;

Description

Size that the occlusion area will have.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30); } }

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