Version: 2017.3 (switch to 2017.4)
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NetworkLobbyPlayer.OnClientReady

public void OnClientReady(bool readyState);

Parameters

readyState Whether the player is ready or not.

Description

This is a hook that is invoked on clients when a LobbyPlayer switches between ready or not ready.

This function is called when the a client player calls SendReadyToBeginMessage() or SendNotReadyToBeginMessage().

See Also: SendReadyToBeginMessage, SendNotReadyToBeginMessage.

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