Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkLobbyPlayer.readyToBegin

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var readyToBegin: bool;
public bool readyToBegin;

Description

This is a flag that control whether this player is ready for the game to begin.

When all players are ready to begin, the game will start. This should not be set directly, the SendReadyToBeginMessage function should be called on the client to set it on the server.

Did you find this page useful? Please give it a rating: