Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.SendUnreliable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SendUnreliable(msgType: short, msg: Networking.MessageBase): bool;
public bool SendUnreliable(short msgType, Networking.MessageBase msg);

Parameters

msgType The message ID to send.
msg The message to send.

Returns

bool True if the message was sent.

Description

This sends a network message with a message ID on the connection. This message is sent on channel one, which by default is the unreliable channel.

Did you find this page useful? Please give it a rating: