Version: 2017.3 (switch to 2017.4)
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NetworkBehaviour.OnStartServer

public void OnStartServer();

Description

This is invoked for NetworkBehaviour objects when they become active on the server.

This could be triggered by NetworkServer.Listen() for objects in the scene, or by NetworkServer.Spawn() for objects that are dynamically created.

This will be called for objects on a "host" as well as for object on a dedicated server.

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