Called on the server whenever a new player has successfully connected.
    private var playerCount: int = 0;
    function OnPlayerConnected(player: NetworkPlayer) {
        Debug.Log("Player " + playerCount++ +
                  " connected from " + player.ipAddress +
                  ":" + player.port);
        // Populate a data structure with player information ...
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); } }
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