Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.OnApplicationQuit()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Sent to all game objects before the application is quit.

In the editor this is called when the user stops playmode.

#pragma strict
function OnApplicationQuit() {
	Debug.Log("Application ending after " + Time.time + " seconds");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); } }

Note that iOS applications are usually suspended and do not quit. You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. If "Exit on Suspend" is not ticked then you will see calls to OnApplicationPause instead.

Note: On Windows Store Apps and Windows Phone 8.1 there's no application quit event, consider using OnApplicationFocus event when focusStatus equals false.

Did you find this page useful? Please give it a rating: