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public var mainTextureScale: Vector2;
public Vector2 mainTextureScale;


The texture scale of the main texture.

The same as using GetTextureScale or SetTextureScale with "_MainTex" name.

See Also: SetTextureScale, GetTextureScale.

var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update () { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1; rend.material.mainTextureScale = Vector2 (scaleX,scaleY); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; rend.material.mainTextureScale = new Vector2(scaleX, scaleY); } }

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