Called on clients or servers when reporting events from the MasterServer.
Like, for example, when a host list has been received or host registration succeeded.
    function Start () {
        Network.InitializeServer(32, 25000);
    }
    function OnServerInitialized() {
        MasterServer.RegisterHost( "MyGameVer1.0.0_42"
            , "My Game Instance"
            , "This is a comment and place to store data");
    }
    function OnMasterServerEvent(msEvent: MasterServerEvent) {
        if (msEvent == MasterServerEvent.RegistrationSucceeded) {
            Debug.Log("Server registered");
        }
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); } void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); } void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }
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