Converts a layer mask value to an integer value.
// Casts a ray using the layer mask, // which can be modified in the inspector.
var mask : LayerMask = -1; function Update () { if (Physics.Raycast (transform.position, transform.forward, 100, mask.value)) { Debug.Log("Hit something"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) Debug.Log("Hit something"); } }
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