Version: 2017.3 (switch to 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static method IsJoystickPreconfigured(joystickName: string): bool;
public static bool IsJoystickPreconfigured(string joystickName);


joystickName The name of the joystick to check (returned by Input.GetJoystickNames).


bool True if the joystick layout has been preconfigured; false otherwise.


Determine whether a particular joystick model has been preconfigured by Unity. (Linux-only).

Preconfigured joysticks report indices for buttons and axes in the following order. Buttons: A, B, X, Y, left bumper, right bumper, select, start, guide, left stick press, right stick press Axes: left stick x, left stick y, left trigger, right stick x, right stick y, right trigger, dpad horizontal, dpad vertical.

Did you find this page useful? Please give it a rating: