Flags specifying which axes should display control handles.
By default, all axes are enabled. You can use bitwise operations to enable or disable individual axes. Disabled axes are flattened out.
#pragma strict public class ExampleScript extends MonoBehaviour { function Start() { // create a 2D box handle that only works on the x- and y-axes var box: BoxBoundsHandle = new BoxBoundsHandle("MyBox".GetHashCode()); box.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; } }
using UnityEngine; using UnityEditor; using UnityEditor.IMGUI.Controls;
public class ExampleScript : MonoBehaviour { void Start() { // create a 2D box handle that only works on the x- and y-axes BoxBoundsHandle box = new BoxBoundsHandle("MyBox".GetHashCode()); box.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; } }
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