Version: 2017.3 (switch to 2017.4)
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GameObject.layer

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public int layer;

Description

The layer the game object is in. A layer is in the range [0...31].

Layers can be used for selective rendering from cameras or ignoring raycasts.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.layer = 2; } }

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