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GUIStyleState.background

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public var background: Texture2D;
public Texture2D background;

Description

The background image used by GUI elements in this given state.

See also: scaledBackgrounds.

    // Assigns a texture to customStyles[0] for when the control
    // is pressed down

var aTexture : Texture2D;

function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if (GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; } }

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