Version: 2017.3 (switch to 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var window: GUIStyle;
public GUIStyle window;


Style used by default for Window controls (SA GUI.Window).

    // Modifies only the window style of the current GUISkin

var style : GUIStyle; var windowRect : Rect = Rect (20, 20, 120, 50);

function OnGUI() { = style; windowRect = GUILayout.Window (0, windowRect, DoMyWindow, "My Window"); }

// Make the contents of the window function DoMyWindow (windowID : int) { // This button will size to fit the window if (GUILayout.Button ("Hello World")) print ("Got a click"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GUIStyle style; public Rect windowRect = new Rect(20, 20, 120, 50); void OnGUI() { = style; windowRect = GUILayout.Window(0, windowRect, DoMyWindow, "My Window"); } void DoMyWindow(int windowID) { if (GUILayout.Button("Hello World")) print("Got a click"); } }

Did you find this page useful? Please give it a rating: