Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.StereoEndRender

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method StereoEndRender(camera: Camera): void;
public void StereoEndRender(Camera camera);

Parameters

camera Camera to indicate completion of stereo rendering.

Description

Indicate completion of stereo rendering on a single frame.

Notify clients that stereo rendering has completed so they can begin any post-render work.

Additionally, this API will reset properties on the camera that had been affected by stereo rendering.

See Also: SetupCameraProperties, StartMultiEye, StopMultiEye, CullResults.GetCullingParameters.

Did you find this page useful? Please give it a rating: