Version: 2017.3 (switch to 2017.4)
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Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultShader

public Shader GetDefaultShader();

Returns

Shader Default shader.

Description

Return the default Shader for this pipeline.

This is called whenever a Material is created in the Editor to ensure that the Material has a valid shader

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