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Experimental: this API is experimental and might be changed or removed in the future.

AssetImporterEditor.OnEnable

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public method OnEnable(): void;
public void OnEnable();

Description

This function is called when the object is loaded.

#pragma strict
public class ExampleScript extends AssetImporterEditor {
	public override function OnEnable() {
		.OnEnable();
		Debug.Log("editor was enabled");
	}
}
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnEnable() { base.OnEnable(); Debug.Log("editor was enabled"); } }

OnEnable cannot be a co-routine.

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