Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastResult.sortingLayer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var sortingLayer: int;
public int sortingLayer;

Description

The SortingLayer of the hit object.

For Graphic elements this will be the values from that graphic's Canvas

For 3D objects this will always be 0.

For 2D objects if a SpriteRenderer is attached to the same object as the hit collider that SpriteRenderer sortingLayerID will be used.

Did you find this page useful? Please give it a rating: