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public var type: EventType;
public EventType type;


The type of event.

// Prints the current event detected.
function OnGUI () {
    Debug.Log("Current event detected: " + Event.current.type);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }

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