Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.wantsMouseMove

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var wantsMouseMove: bool;
public bool wantsMouseMove;

Description

Checks whether MouseMove events are received in the GUI in this Editor window.

If set to true, the window recieves an OnGUI call whenever the mouse is moved over the window.

Note: This function does not trigger Repaint() Automatically.


Editor Window that detects mouse moves when the toggle button is activated and the mouse is over the window.

// Editor Script that shows how mouse movement events
// get caught in the Editor window

class WantsMouseMoveEx extends EditorWindow { @MenuItem("Example/wantsMouseMove example") static function InitWindow() { var window : WantsMouseMoveEx = GetWindowWithRect(WantsMouseMoveEx, Rect(0, 0, 300, 300)); }

function OnGUI() { wantsMouseMove = EditorGUILayout.Toggle ("Receive Movement: ", wantsMouseMove); EditorGUILayout.LabelField ("Mouse Position: ", Event.current.mousePosition.ToString ());

// Repaint the window as wantsMouseMove doesnt trigger a repaint automatically if (Event.current.type == EventType.MouseMove) Repaint (); } }

Did you find this page useful? Please give it a rating: