Version: 2017.3 (switch to 2017.4)
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Cubemap.format

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public TextureFormat format;

Description

The format of the pixel data in the texture (Read Only).

Use this to determine the format of the texture.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }

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