The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
    // Print the format of a given cubemap.
    var c : Cubemap;
    if (c != null)
        Debug.Log(c.format);
    else
        Debug.Log("No cubemap was assigned, please assing one on the inspector.");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }
Did you find this page useful? Please give it a rating: