The rigidbody that was hit by the controller.
Null if we didn't touch a rigidbody but a static collider.
    // Activate the gravity of other object we touch
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        if(hit != null) {
            hit.rigidbody.useGravity = true;
        }
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) hit.rigidbody.useGravity = true; } }
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