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Component.GetComponentsInParent

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public method GetComponentsInParent(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInParent(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

// Disable the spring on all HingeJoints
// in this game object and all its parent game objects
var hingeJoints : HingeJoint[];
hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
    joint.useSpring = false;
}
using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public method GetComponentsInParent(includeInactive: bool): T[];
public T[] GetComponentsInParent(bool includeInactive);
public method GetComponentsInParent(): T[];
public T[] GetComponentsInParent();

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.

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