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public method CompareTag(tag: string): bool;
public bool CompareTag(string tag);


tag The tag to compare.


Is this game object tagged with tag ?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider) {
    if (other.CompareTag ("Player")) {
        Destroy (other.gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) Destroy(other.gameObject); } }

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