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CharacterJoint.projectionDistance

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public var projectionDistance: float;
public float projectionDistance;

Description

Set the linear tolerance threshold for projection.

If the joint separates by more than this distance along its locked degrees of freedom, the solver will move the bodies to close the distance.

Setting a very small tolerance may result in simulation jitter or other artifacts.

Sometimes it is not possible to project (for example when the joints form a cycle).

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