OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
    // this script pushes all rigidbodies that the character touches
    var pushPower = 2.0;
    function OnControllerColliderHit (hit : ControllerColliderHit) {
        var body : Rigidbody = hit.collider.attachedRigidbody;
        // no rigidbody
        if (body == null || body.isKinematic)
            return;
        // We dont want to push objects below us
        if (hit.moveDirection.y < -0.3)
            return;
        // Calculate push direction from move direction,
        // we only push objects to the sides never up and down
        var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
        // If you know how fast your character is trying to move,
        // then you can also multiply the push velocity by that.
        // Apply the push
        body.velocity = pushDir * pushPower;
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body == null || body.isKinematic) return; if (hit.moveDirection.y < -0.3F) return; Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); body.velocity = pushDir * pushPower; } }
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