The character controllers step offset in meters.
    // Set the controller step offset to 2.0
    var controller : CharacterController;
    controller = GetComponent.<CharacterController>();
    controller.stepOffset = 2.0;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }
Did you find this page useful? Please give it a rating: