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public var center: Vector3;
public Vector3 center;


The center of the character's capsule relative to the transform's position.

    // Move the center of the capsule up.
    var controller : CharacterController;
    controller = GetComponent.<CharacterController>(); = Vector3 (0, 1, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); = new Vector3(0, 1, 0); } }

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