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OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector
// you can turn fog on or off per camera.

private var revertFogState = false;

function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

function OnPostRender () { RenderSettings.fog = revertFogState; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }

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