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IActiveBuildTargetChanged.OnActiveBuildTargetChanged

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public method OnActiveBuildTargetChanged(previousTarget: BuildTarget, newTarget: BuildTarget): void;
public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget);

Parameters

previousTarget The build target before the change.
newTarget The new active build target.

Description

This function is called automatically when the active build platform has changed.

#pragma strict
public class ActiveBuildTargetListener implements IActiveBuildTargetChanged {
	intcallbackOrder {
		return 0;
	}
	public function OnActiveBuildTargetChanged(previousTarget: BuildTarget, newTarget: BuildTarget) {
		Debug.Log("Switched build target to " + newTarget);
	}
}
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class ActiveBuildTargetListener : IActiveBuildTargetChanged { public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) { Debug.Log("Switched build target to " + newTarget); } }

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