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AudioSource.time

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public var time: float;
public float time;

Description

Playback position in seconds.

Use this to read current playback time or to seek to a new playback time.

Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

#pragma strict
var audioSource: AudioSource;
function Start() {
	audioSource = GetComponent.<AudioSource>();
}
function Update() {
	if (Input.GetKeyDown(KeyCode.Return)) {
		audioSource.Stop();
		audioSource.Play();
	}
	Debug.Log(audioSource.time);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.time); } }

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