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AudioHighPassFilter.cutoffFrequency

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public var cutoffFrequency: float;
public float cutoffFrequency;

Description

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

    // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
    // Attach this to an audio source with a HighPassFilter to listen it working.

@script RequireComponent(AudioSource) @script RequireComponent(AudioHighPassFilter)

function Update() { GetComponent.<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }

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