Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.
    // Listen to only Echo (not the original audio source)
    // Set the wet mix to 0 and you will disable the echo.
    @script RequireComponent(AudioSource)
    @script RequireComponent(AudioEchoFilter)
    function Start() {
        GetComponent.<AudioEchoFilter>().wetMix = 1.0;
        GetComponent.<AudioEchoFilter>().dryMix = 0.0;
    }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 0.0F; } }
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