Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationEvent.functionName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var functionName: string;
public string functionName;

Description

The name of the function that will be called.

This is the same as calling gameObject.SendMessage(animationEvent.functionName, animationEvent). The function called can have zero or a single argument. See the script example at AnimationEvent to see how functionName can be used.

Did you find this page useful? Please give it a rating: