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AnalyticsEvent.ItemAcquired

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public static method ItemAcquired(currencyType: Analytics.AcquisitionType, transactionContext: string, amount: float, itemId: string, itemType: string, level: string, transactionId: string, eventData: IDictionary<string,object>): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult ItemAcquired(Analytics.AcquisitionType currencyType, string transactionContext, float amount, string itemId, string itemType, string level, string transactionId, IDictionary<string,object> eventData);
public static method ItemAcquired(currencyType: Analytics.AcquisitionType, transactionContext: string, amount: float, itemId: string, balance: float, itemType: string, level: string, transactionId: string, eventData: IDictionary<string,object>): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult ItemAcquired(Analytics.AcquisitionType currencyType, string transactionContext, float amount, string itemId, float balance, string itemType, string level, string transactionId, IDictionary<string,object> eventData);

Parameters

currencyType Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcquisitionType.Soft (required).
transactionContext In what context (store, gift, reward, crafting) was the item acquired? (required).
amount The unit quantity of the item that was acquired (required).
itemId A name or unique identifier for the acquired item (required).
itemType The category of the item that was acquired (optional).
level The name or id of the level where the item was acquired (optional).
transactionId A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).
eventData Dictionary of custom parameters. (optional).

Returns

AnalyticsResult The result of the analytics event sent.

Description

Sends a item_acquired event.

Send this event when the player acquires an item within the game.

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