Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

XRDevice.userPresence

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var userPresence: XR.UserPresenceState;
public static XR.UserPresenceState userPresence;

Description

Indicates whether the user is present and interacting with the device.

Many XR devices such as HMDs can detect whether the user is currently wearing and/or interacting with the device. This property can be used to test the state of this user interaction. The exact behavior of this property will vary with each type of device -- some devices will have a sensor specifically to detect user proximity, and users will rely on movement, but applications can reasonably infer that a user is present with the device when the property is UserPresenceState.Present.

Did you find this page useful? Please give it a rating: