Starts the camera.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict
// Starts the default camera and assigns the texture to the current renderer
function Start() {
	var webcamTexture: WebCamTexture = new WebCamTexture();
	var renderer: Renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = webcamTexture;
	webcamTexture.Play();
}
// Starts the default camera and assigns the texture to the current renderer using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }
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