Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict // Starts a camera and assigns the texture to the current renderer. // Updates polygon's orientation according to camera's given angle. public var webcamTexture: WebCamTexture; public var baseRotation: Quaternion; function Start() { webcamTexture = new WebCamTexture(); var renderer: Renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); } function Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); }
// Starts a camera and assigns the texture to the current renderer. // Updates polygon's orientation according to camera's given angle. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); }
void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); } }
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