Creates a yield instruction to wait for a given number of seconds using unscaled time.
// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSecondsRealtime (5);
// Prints 5.0
print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
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