Accessor to the OnChangeEvent.
#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainInputField;
    public function Start() {
        //Adds a listener to the main input field and invokes a method when the value changes.
        mainInputField.onValueChange.AddListener(function() {
            ValueChangeCheck();
        });
    }
    // Invoked when the value of the text field changes.
    public function ValueChangeCheck() {
        Debug.Log("Value Changed");
    }
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChange.AddListener(delegate {ValueChangeCheck(); }); }
// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }
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