Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var active: bool;
public bool active;


Is the keyboard visible or sliding into the position on the screen?

Use this property to bring previously hidden keyboard back on the screen.

    // Hides the keyboard if the device is facing down
    // and resumes input if the device is facing up.

private var keyboard : TouchScreenKeyboard;

function Update() { if (keyboard != null) { if (Input.deviceOrientation == DeviceOrientation.FaceDown) keyboard.active = false; if (Input.deviceOrientation == DeviceOrientation.FaceUp) keyboard.active = true; } } function OnGUI() { if (GUI.Button(Rect(0, 10, 200, 32), "Open keyboard")) keyboard = TouchScreenKeyboard.Open("text"); }

Did you find this page useful? Please give it a rating: