Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReturns or assigns the alpha test reference value.
Returns the reference value (also known as the alpha cutoff) used to compute values needed to preserve alpha MIP map coverage on textures. A pixel is considered to be completely transparent when this value is greater than or equal to the pixel's alpha value. Always match the alpha cutoff value used in the alpha test to avoid unexpected results.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information