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Texture2DArray Constructor

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public Texture2DArray(width: int, height: int, depth: int, format: TextureFormat, mipmap: bool)
public Texture2DArray(int width, int height, int depth, TextureFormat format, bool mipmap);
public Texture2DArray(width: int, height: int, depth: int, format: TextureFormat, mipmap: bool, linear: bool)
public Texture2DArray(int width, int height, int depth, TextureFormat format, bool mipmap, bool linear);

Parameters

width Width of texture array in pixels.
height Height of texture array in pixels.
depth Number of elements in the texture array.
format Format of the texture.
mipmap Should mipmaps be created?
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.

Description

Create a new texture array.

Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

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