Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Texture2D.UpdateExternalTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method UpdateExternalTexture(nativeTex: IntPtr): void;
public void UpdateExternalTexture(IntPtr nativeTex);

Parameters

nativeTex Native 2D texture object.

Description

Updates Unity texture to use different native texture object.

This function is mostly useful for native code plugins that create platform specific texture objects outside of Unity, and need to use these textures in Unity scenes. For a texture created with CreateExternalTexture, this function switches to another underlying texture object if/when it changes.

See Also: CreateExternalTexture.

Did you find this page useful? Please give it a rating: