Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The sprite will be visible only in areas where a mask is present.
The sprite visibility is restricted to areas where one or more masks are present. By "one or more mask be present", we mean that at least one mask will be in scope when the given sprite is rendered.
Did you find this page useful? Please give it a rating: